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Re: Help needed on display updates...
i dont completely understand what u're doing with the points. Are u trying to make a particle system? I myself have used OpenGL for a particle system, but i can
assure u that its _not_ meant for that. U could try allegro or GGI or SDL for
speeding up stuff, since they communicate directly to the hardware, which makes
a big difference in refresh rates. I've seen particle systems on Allegro run at
about 70-80 fps. same thing goes for SDL too... btw, SDL runs on GGI...
On Thu, May 11, 2000 at 05:21:27PM +0530, Shridhar Daithankar wrote:
> But in my next phase, the input data points will be coming from 3D
> Vector functions rather than 2D functions, where they will be to big in a
> no. I need to display large no. of points in short rate like 25 frames/sec
> OK, this problem is not top priority for me as of now. I can afford to
> spend a month or so to study and try diff. solutions. But sometime I have
> to tackle the problem.
> BTW to reduce the flicker, I reduced screen resolution and depth to
> 8bpp/640x480. It made the difference but not enough...